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Three

What happens when Modernism loses its function and its core ideas are interpreted in an unconventional way? Can its key ideas be used to inform standard design principles in a manner that pushes it into non-functionality? Three is an experimental publication exploring New York City through three different sections and applying modernist rules to them in an unconventional way.

THREE

What happens when Modernism loses its function and its core ideas are interpreted in an unconventional way? Can its key ideas be used to inform standard design principles in a manner that pushes it into non-functionality? Three is an experimental publication exploring New York City through three different sections and applying modernist rules to them in an unconventional way.

 
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